from on .
So this is Kinda nuts, and has me regretting not making Learning Blender a priority.
The Grease pencil option in Blender was initially to allow animators to make visible notes on their models as well as draw out arcs and such, similar to the old school dope sheet method.
But it seems that the Grease pencil option is way more robust than that, and people are actually using Blender to make 2D animations.
Not bad for a free program.
I only wish Blender wasnt such an uninuitive program for people who have used flash and AE. But for begininers. This 3d , now 2D software just doesnt get any better.
heres a youtube Tut,. to get you started
A huge Flash Collab with an eclectic cast of awesome animators, actors, musicians,programmers,writers, and artists!
Hats off to @whirlguy and his crew for wrangling this creature into the confines of a single SWF file.
Its awesome to see so many names on that credits list, and it was an honor to be among so many amazing talents
So in honor of being one year closer to that inevitable handshake with our friend Mr. Reaper, I am uploading free to use (public domain) sprites over at opengameart.org Why wait till we are completely dead to give away our treasures anyway? Youre dead. You can't enjoy the satifaction you get from generousity when you're in the etherealm. So I say birthdays should be for gift giving! Anyways..
These are the sprites from the old Pixel Puncher Prototype that Tom and I started about a decade ago. Tom was gracious enough to let his creations run free ,so I took a day or two to convert them into png files. I exported them at twice the size just in case anyone needed them bigger. If you dont though, its easy enough to simply run them through photoshop . We both put a lot of love and thought into these sprites so hopefully there will be some appreciative coders out there that will put them into some sweet projects or demos. Heres a longer demo of some of the levels and animation
If you have an NG supporter badge you can actually try the unfinished demo yourself here
There's some pixel art in the video that was placeholder art and will not be part of the download. Its pretty obvious but I thought I'd mention it. While the video just show combat, and a few juggles. I believe Tom wanted a Metroidvania type game where you explored and unlocked more attacks and abilities. Ram (the main player) aquires "Chronic's" run ability which is shown early on.
Each level would have been a parody of known game characters. The first world based, on Sonic, second Mario and so on.
I also wanted more puzzle elements that involved carefully timing your air combos and grabs. Back then there wasnt any game ideas like it, so it was hard to get a grasp of how we wanted it to play. Fast foward to today, and games like "Guacamole" and "DustForce" I believe totally captures what we wanted this game to be. You know what they say, hind sight , 20/20 etc. A shout out to LDUK whos Robotniks Revenge just hit all the right notes for me. It was cool yet oddly bittersweet , which fit the vid. Also I just want to say thanks again, to everyone thats ever dug my stuff and shot me a kind text. It really does mean alot. And thanks Tom for letting our babies fly :3 I have to get up in 4 hours... gnight
Happy Madness Day dudes, some pretty good submissions this year, which were your fav?
Sadly I have nothing to upload this year, but Im not giving up on my Old Madness divinity short just yet.
I want this submission to be twice as sketchy as Minds madness but to have twice the animation. after countless crashes and freezes, I thought there was alight at the end of the tunnel when Flash CC was released. Unfortunately its actually even buggier than Cs6, and now it even crashes my wacom driver. So Ive given up on flash completely. (well except for maybe making sprites) and have been putting my rainy day money towards my purchase of TVpaint. The price is a bit hefty, but the new 64bit version runs like a dream, and the raster based format means I can draw as sketchy and as messy as I want to without the worry of it blowing up due to useless vector computation. I still have another 1300 to go, but I have a feeling it will be worth it
In the meantime enjoy this really quick Attack animation of the MagHank model I made a few years back. This is the same model and pose I used for the MagHank image in my Art page
Theres this sweet little animation software that's free now, and ya'll should try it.
Its raster based so it really feels like you're animating papertests.
Ive been using it to sketch out really rough animation ideas, then importing it into flash.. I think its awesome. It isnt as deep as Tvpaint, but its a good midlevel point for smaller stuff.
I haven't heard of this comic, but I'm a huge fan of Image, so I can't wait to read it.
Thanks for the V-Day gift Bro! No-Homo!
I was gonna have a V-day cartoon for you guys, but meh, shit didnt align, (Stamper got busy, so no voice actor :/)
So I was bummed, but the comic cheered me up!
PS.Bakshi is pushing his kickstarter hard, dont let this flop!
PPS I also interviewed I-Smel
I usually don't promote kickstarters, but this is Ralph-fuckin-Bakshi.
If you ever wanted to widdle down my hugest inspirations and influences to one person. It would have to be him. He's pretty much the dude that turned animation into a story telling medium, that wasn't just kids stuff, but really adult stories, with adult humor.
He's Started the hardcore shit, the ruff and raw cartoons that reflected who he was and where he lived.
Jon K was HIS pupil. He broke many barriers and made some crazy ass movies.
Remember when Jazz from transformers sung the song Ahma N***ahman? Of course you don't...He made Movies you'd be afraid you'd get your ass kicked for going to.
Hes now making another movie, and he's using kickstarter to finish it up.
Help this old Fool out. cause he deserves it more than anyone.
After you've pledged, read this interview
So Im throwing myself out there. Who needs art for a half to fully completed game?
Possibly someone who would also want help with beta testing and tweaking.
But lets make it clear, Im not here to help design a game for you from the ground up. I'm looking to give a game that may not have the greatest art a decent Boost in the arts dept.
I want to reiterate I want to work on games that are either fully or semi completed. Not looking to work with a programmer with no real idea of what their game is only to be tossed through hoops of being micromanaged in the art dept because they are bored and wanna see me jump.
Serious inquires only.
Probably the most important animation you'll see this year
PS. I also review games for this local gamesite in my area.
I haven't posted many since its only on my freetime but you can check em out here