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MindChamber

Age/Gender: 73, Male
Location: 'Delph
Job: Vector Life Giver

"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."

Newgrounds Stats

Sign-Up Date:
6/20/00

Level: 16
Aura: Neutral

Rank: Town Watch
Blams: 42
Saves: 60
Rank #: 51,216

Whistle Status: Garbage

Exp. Points: 2,828 / 2,840
Exp. Rank #: 7,415
Voting Pow.: 5.85 votes

BBS Posts: 4,045 (1.35 per day)
Flash Reviews: 686
Music Reviews: 116
Trophies: 35
Stickers: 0

All Flash Reviews

686 Reviews | 201 w/ Responses

Page: [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91521 ]


Score: 9
Larvae

"impressive"

submission: Larvae
date: April 15, 2008

you captured alot of the animal movies with really minium animation.

the whole thing was like some discovery channel nightmare.

great work.

April 17, 2008

Author's Response:

oh hai there mr. mindchamber sir

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Score: 3
Still Alive - FFVI Style

"farwell"

date: April 15, 2008

im looking forward to seeing some actually good animations, now that you have a new laptop.

hopefull all the extra power will allow you to flesh out your ideas better than this.

good luck bro!

April 15, 2008

Author's Response:

Yep, just got it, 3Gb Ram, 1.66Ghz Duel Processor, I should be able to do more now without waiting 20minutes for it to save, and another 30mins to export.

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Score: 7
Super Smash bros ST 5

"that was fun."

date: April 13, 2008

some of the timing with the hits were off or didn't read well, but it was a fun lil sprite movie.

spend your time getting your ideas fully realized first with the choreography , before animating.

April 13, 2008

Author's Response:

WOOW
you made newgrounds rumble!
and rambo2: first slug2!
having a 7 by you is a honor since you are such a great animator!
maybe you think i dont know you but i love your work ;D
and yeah you are wright .. some hits did not fit well..
but thats because i lost my entire FLA. file
and i used a recompiler to restore it
and well alot of thing got screwed up
and while i was working alot of sprites started to loose there forms some became blury
and well it was all a mess o yeah and there was no sound x_X
so before the entire movie was screwd up i worked fast made credits scene selection and exported ^^"

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Score: 8
Anigen The Bee

"haha"

submission: Anigen The Bee
date: April 12, 2008

And thats why folks, AIM has a block feature.. HAhah

So thats the path anigen took... huh.. Always thought he would hunker down and gain popularity status thru his hard work on flashes...

but opted for the easy way out and became an annoyance.

what a shame.

April 30, 2008

Author's Response:

beef

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Score: 10
Transformers Mediocrity

"hahah"

date: April 9, 2008

that was really good! awesome timing. very quirky humor man I loved it.

hey if ironhide ever visits I do a pretty good one. hehe

April 9, 2008

Author's Response:

I'll keep you in mind then :)

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Score: 8
At The Ol' Busstop

"I liked it alot"

submission: At The Ol' Busstop
date: April 6, 2008

you got a nice handle on facial expression.. its a bit.."morphy" the way the frames sorta blend into each other but I think you will polish that off with time.

fun stuff man keep up the good work.

April 18, 2008

Author's Response:

Thanks. I suppose if I spent more than 2 days on it, and did any planning at all, it wouldn't be morphy, but I'm a fag and I rushed it.

It's cool you like it though, haha.

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Score: 7
Dolarhyde

"hahaha"

submission: Dolarhyde
date: April 6, 2008

Stupid but fun!.

The look on the dude on the left while he was listening had me crackin up the whole time.

cool shit.

April 6, 2008

Author's Response:

Haha thanks man. This is pretty obviously made in 20 minutes, but I'm glad to see someone got a kick out of it.

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Score: 4
The Rise of a Knight

"Good effort"

date: March 17, 2008

I liked the art and the backgrounds for the most part. sadly the engine, and Im sure you worked hard on it, just doesn't have enough to keep things fresh. on top of that the player is overpowered so the gameplay ends up broken. I got to the second boss without losing a life, just by holding down the A button and the right arrow.
not sure how you didn't catch that before releasing it. Also is there any real use for the jump button? these are simple things you must ask yourself before even starting the engine. its all gotta work on paper first.

March 17, 2008

Author's Response:

Yeah, the jumping has its uses like jumping over spike balls, but most of the time it is just useless really.

Like I said in a previous response,"Although I think I have improved a lot on my previous game (Swept to the End), I still need to get better. The reason why I made this so easy was mainly because most people complained that Swept to the End was way too difficult. (Its also a sidescroller) I dunno, maybe I made it a bit too easy this time. I've realised how to make the hit detection much better while making this game, but way too late in production to implement it into this game. It will have to wait for my next project Im afraid :)"

4?

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Score: 10
Castle Crashing the Beard

"great work."

date: March 12, 2008

this was awesome.
codewise this feels like the tightest mechanics yet.. congrates Bom..

Luis your sprites are amazing, you've come a long way dude.

everyone else great work.

March 24, 2008

Author's Response:

Thanks MC, those compliments mean a lot coming from you, just because you know your stuff. Oh, and you're usually so grumpy. :P

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Score: 8
Prehistoric 2

"Hahhaa"

submission: Prehistoric 2
date: March 7, 2008

Gotta love That Dan.. Always two steps behind... first bitting our ads now I our direct store links.. So bad the store is worthless and doesnt actually Link to mechandise that pertains to the flash its linked from, but hey.. he's tryin. hehe.. I wish my job was as easy as Dan's,, Logging on to NG and staring at every new feature we implement must be tiring on the eyes.

as for the game.. I liked it alot.. nice effects great designs and best of all NO LAG!!.
I know I hated your edward game, but this is an improvement in leaps and bounds... good work.

March 8, 2008

Author's Response:

David tells me he PM'ed you, but I feel like responding anyways.
I'm gonna go ahead and ignore the bit about Dan, despite my empathy, cause I'm pretty sure David wouldn't be happy with me expressing my views since in a way we're both parts of a two headed dragon.

So thanks a lot, I'm glad you liked the game. And I'm happy it didn't lag for you, though sadly I'm pretty sure that's not the case for everyone. Its nice to get a review from an artist I truly respect, and its even better when the review is positive. Thanks a lot, I'll see you at comic con.

-Buzzwerd

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