nice work, really well presented. very smart lil gaget you made, im totally impressed.
Unless Im missing something I kinda wish the floppy disk icon turned into the name of the person being interviewed, because after reading a few you could totally get lost on who the read next if all you have to go by is the number of their floppy
Yeah, you can only see the name if you roll over them right now, but I do want to add a next button soon, or at least a way to go back to the index and start where you left off.
nice work. plays really well, and the connection is smooth. Though you will probably need a player cap, as I went from 5 to 7 pages of players while i was playing. Now its saying loading 1 of 2 pages, but it never loads.
I loved it. Yes the animations and art could do with a bit more care, but I actually liked the fighting system, it was decent, and very in-depth. Some issues here and there with the timing of certain moves. and the combos, take a certain rhythm to get into them, but once you do its a lot of fun.
Love the attention to detain on the impact hit, effects and even the ability to combo into your super move. great work.
but the turrets dont always fire when you double click them, and there should be some visual feedback to tell the player when the colors have been properly aligned.
WE'RE NOT WORTHY *Bows Down*. Haha, big fan of your work sir! Thanks for checking out our game and happy to have such a classy gentlemen as a fellow member of this little Game Jam.
Fun Game, I definitely can see the Madness Acelerant influences, but with some of your own personality mixed in for good measure (like the dudes screaming when lit up).. The game play as others have said is definitely a bit on the slow side for a shooter like this. I do like the idea of a second player on tap, and while it wouldve been nice if that second player actually helped, I just considered it a second life and was fine with it.
speed things up, add some more interesting explosions and you will do fine.
keep up the good work.
91 game Reviews with Responses
Rated 4.5 / 5 stars March 19, 2013
nice work, really well presented. very smart lil gaget you made, im totally impressed.
Unless Im missing something I kinda wish the floppy disk icon turned into the name of the person being interviewed, because after reading a few you could totally get lost on who the read next if all you have to go by is the number of their floppy
Yeah, you can only see the name if you roll over them right now, but I do want to add a next button soon, or at least a way to go back to the index and start where you left off.
Rated 5 / 5 stars September 27, 2012
Nice work! this was really a lot of fun to play, and clay rendered sprites were definitely refeshing! mustve taken forever!.
nice job!
Yeah, it did take pretty long to do that. Cheers for the review!
Rated 4 / 5 stars September 5, 2012
nice work. plays really well, and the connection is smooth. Though you will probably need a player cap, as I went from 5 to 7 pages of players while i was playing. Now its saying loading 1 of 2 pages, but it never loads.
Yeah, a few people (including myself) have this issue... I believe it's something with the API D:
Rated 5 / 5 stars August 30, 2012
I loved it. Yes the animations and art could do with a bit more care, but I actually liked the fighting system, it was decent, and very in-depth. Some issues here and there with the timing of certain moves. and the combos, take a certain rhythm to get into them, but once you do its a lot of fun.
Love the attention to detain on the impact hit, effects and even the ability to combo into your super move. great work.
hey cool, a comment from THE MindChamber :) Love your work man, and thanks for the cool comment, and point noted. :D
Rated 1.5 / 5 stars June 26, 2012
interesting concept,
but the turrets dont always fire when you double click them, and there should be some visual feedback to tell the player when the colors have been properly aligned.
I assume you are talking about the pattern mode. What sort of visual feedback would you suggest?
Rated 4.5 / 5 stars February 24, 2012
Awesome work, Loved all the NYC references, really nicely done.
Thanks! :)
Rated 4.5 / 5 stars December 6, 2011
this game should be alot higher
its very well done
excellent presentation and atmosphere
wow thanks :D
ur game was amazing too.. really enjoyed it :D
Rated 4.5 / 5 stars December 5, 2011
nice work
the art was great
and the pixel levels were evil haha
WE'RE NOT WORTHY *Bows Down*. Haha, big fan of your work sir! Thanks for checking out our game and happy to have such a classy gentlemen as a fellow member of this little Game Jam.
Rated 5 / 5 stars November 30, 2011
haha that was a blast!
Fun and addictive game will some great art. and style.
coding was tops. Im stuck on that level 10 jump but Ill be trying again soon
Hey, thanks man. I know the jumping could be a bit better but I'm glad it didn't affect your experience
Rated 4 / 5 stars September 30, 2011
Not bad!
Fun Game, I definitely can see the Madness Acelerant influences, but with some of your own personality mixed in for good measure (like the dudes screaming when lit up).. The game play as others have said is definitely a bit on the slow side for a shooter like this. I do like the idea of a second player on tap, and while it wouldve been nice if that second player actually helped, I just considered it a second life and was fine with it.
speed things up, add some more interesting explosions and you will do fine.
keep up the good work.
Thank you Mindchamber! You're by far one of the best artists on Newgrounds.