That actually wasn't bad.
For the most part that was entertaining.
Nice to see you put your skills towards something constructive for a change.
I have much to improve upon though.
"Coil is an experimental flash game with no instruction or clear direction.
Please keep an open mind while playing."
I'm sure thats what developer Titus said when creating Superman64.
The first rule of game play is that game play has rules..
Simple functions like "Player Feedback" , "set objectives" "responsive controls"
are still required to even consider this a game.
Fun cant be ignored for the sake of "Art"
While it was nothing to look at. There's still a nice little piece of code in here.
The choices were cool, and they stem together very nicely, and still make sense on top of all that.
I could totally see a large scale commercial version of this, where people could pick out their subject matter, and have the poem printed out on a custom card.
Interesting ideia, I really hadn't thought of going comercial with this, much less in the manner prescribed, but it's certainly worth considering, even though implementing it on custom cards is probably way beyond my league (specially here in Brazil!). Thanks for the review and the suport!
Personally I thought this was awesome
The querky controls made the game feel more like a puzzle that a stealth game at times, and I found that kinda refreshing!
is a bitch move, all you did was change the art,
This was hilarious
and pretty dam addictive to boot.
great look, alotta fun
I love the multi tasking. its trippy and fun.
jews, and their firearms.
Haha thanks buddy
and very well thought out, I think this game should be used as a prerequisite to users being considered for Modship.
and any mod that gets under 50 should hang up their coat now,
It's hard to get under 50, lol, thanks for the review ;)
You get the four player working perfectly. the connections are synced well, the room set ups are all polished and professional. The arts nice.. Just doesnt really feel like a game. the Limited set of moves makes the game play repeative and shallow after a few sittings. Seems all the work went into making this work online, than into actually making a game. The End result is a really nifty Interactive Flash Chat.... I mean come on, If you are adding smilies to your list of in game moves.. Somethings Up.
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