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MindChamber
"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace

Vector Life Giver

School Of Visual Arts

Allentown PA

Joined on 6/20/00

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Lookin for a good Rigger McJigger XD

Posted by MindChamber - June 1st, 2022


Sup Everyone..


Update: thanks again for the DMs got some prospects, moving forward ✊🏽


I'm having a super hard time trying to rig my models in Blender and it's been kinda a bottleneck, Looking to commish someone whos good at rigging, and actually likes to Rigg, also if you use any blender addons like probones. etc let me know too.. my models are pretty jacked though so know you're going in working with some pretty terrible topology. If interested, link me to some samples of your work..(in the art portal or elsewhere), and if it's a match I'll DM ya details and price. thanks!iu_654615_48551.webp


34

Comments

SWEET!!!

Fresh

Blender can be a bitch sometimes. Also, I can't believe he's finally asserting his dominance

Wish I could help, but I have the exact same problem with blender, there's a basic human meta rig you can use but I have not figured out how to use it.

no sale, but thanks for the alloy ref

i wish i could help but i know nothing about blender or computer things. except usseing the net, drawing and buying stuff on amzon.

There's a NG 3d art server on Discord, here's a bbs link to the post. https://www.newgrounds.com/bbs/topic/1475596 I suggest try poking around in there and see if anyone's willing to assist. Hope I can point you in the right direction, MC!

thanks!

Childhood remind!
Alloy vs damn doggos... :D

T-LLoy

Godnees, you are a legend =O .

Robots are the easiest to rig though, you don't need to worry about weight painting since the parts don't really bend. All you need to do is place the joints/bones correctly and make the part that moves around it a child of that joint/bone (assuming they're separate objects)

I would like to be able to use exaggerated squash and stretch, on top of that the forearms and calves are separate geometry that have to be skinned separately so as to allow for transformations.
and I would like to have a face rig as well, :)

ITS ALLOY WOOOOO