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MindChamber

370 Game Reviews

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8 reviews are hidden due to your filters.

not much of a game.

More like an interactive story, as there really weren't any challenges involved, bascially just random clicking, and some super breezy platforming.

this was great

great little stories and challenging puzzles

SpikeVallentine responds:

Yayyy!! Thank you for your appreciation! Glory to God. :)

Solid

Solid mechanics,
Great ArtWork,

shitty voicework haha sorry bug.

I liked it, it couldve definitely used more variety and maybe a little invincibility after coming out of a death, as it was a tad unfair.

bad time to release this.

Miami Shark basically takes this same concept and blows it out of the water.

Skeik responds:

Yeah, we released it earlier then Miami Shark because we knew people would make comparisons to it. It's pretty disheartening, the same thing happened with Scoregamites and BFF. We would be even worse off if we decided to wait a week or two. Honestly they're two very different games that just happen to have sharks in them.

By far

one of your most hilarious games to date.

Wiesi responds:

thanks!! :)

fun game

The play on sonic battles was sweet, art was cool. The spin attack was pretty brain dead though, would've preferred if I had a chose to get out of it or not. Maybe a a timed hit window would've been better, maybe not as small as Pink Knights but definitely not to the point where you're stuck in it.

that last gauntlet is fuckin' cheap. hard to expect precise jumping when the screen is shaking all over the place. would've been nice to award the player maybe an extra life for finishing the boss in a certain time, so they could use it at the gauntlet. As it stands I breeze through the boss only to get tripped up at the guantlet.

definitely alot of fun

and you captured Dadnme's vibe perfectly/.

I cant lie

I went in totally prepared to hate this game, ( the slash enemies left and right is getting pretty tired by now) But ended up liking all its charms.

at first nothing seems to matter, (jumping when theres nothing to jump over, blocking when the enemies barely attack etc) but as the enemies get tougher every move comes into play.

granted it would've been nice with some kind of meaningful level design, but the characters oozed charm, and the leveling up became addictive towards the end.

this game has potential

definitely captured a lot of the Naruto game mechanics from the PS2. still not as smooth or intuitive, but you were getting there.

you probably could've just asked sprite work from NG artist and split the rev share instead of paying upfront from sprites.

The gameplay is played out

But thanking the Artstyle and upgrading system gives this genre a swift kick in the pants.

congrats.

"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace

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School Of Visual Arts

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