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You guys did a bang up job.. so many of these pics flow so perfectly into another.. and that puzzle mode is nuts

cant get over to that second platform..
instructions definitely need to be clearer.. I drop a petal, float across, and hit the wall, and fall down.. why.. am I supposed to drop more than one pedal for more float? I noticed I can gain lift.. why isnt that explained? are the vases for display? at first I was trying to drop a pedal in it.. why isnt there, some ledge forgiveness? I tried to clear the second gap with a run-jump.. no good.. why do I have to wait out the whole plucking animation to move forward.. does this play into a fight or flight mechanic later on?

How do I clear that second jump.

HealliesGames responds:

Hi! If you are referring to the tutorial stage, while you're on blue flower power, you can move up and down.

So, you need to take the petal and hold up to float.
Also taking the petal while jumping can give more height.

And yes, vases are aesthetic. Except those you will see later.

That baby cry is creepy !!
I cant seem to feed her, any tips?

edit thanks for the tip,, youre right that second half is nuts! haha nice work

Notabla responds:

You have to collect three things around the house and then heat the whole thing before feeding her. :)

very cute, the monochrome colors bring back the fun days of neo geo pocket. nice work

Harlemblack responds:

Thank you, sir. Yes, the idea was to make a game with retro graphic style and the hardcore gameplay of arcade/atari games.

not sure how you were able to add me as an author to this game, but please dont do that to a user without their permission.

EmortalGamer3 responds:


nice game, has real charm, and feels solid. And ol Octi found a side job selling warez!!

haha Ill be joining that kickstarter plz

squidly responds:

robot warez :o

nice work man, very cool

Butzbo responds:

Thanks MC! :D

your flash games are great!! I predict you're gonna make it big as a programmer <3

That Hanzo Cresent sequence is not fun.. the dash gets pretty unreliable when youre dealing with 2 or even 3 of those waves at once.. You should really also allow the player to use the pizza when they are ready to.. Trying to evade the pizza throughout the boss fight is tedious. maybe allow the player to collect them, then keep them in stock (5 max?).. also whats the hit box on Pico? it should really be as tight as possible for shooters. especially a shooter that uses physics and can shoot random trajectories. I had boom shoot across the level only to be killed by them because I didnt notice it fly offscreen

Everything else about the game is great, the sprites, the music, the animation. Using your dash move to power up your gun is also a very neat gameplay element, Hopefully later levels will open up more and allow the player some breathing room for some fun air attacking

your physics in flash is unparalleled man! this is gruesomely satisfying, great work!

mmankt responds:

hah thx man;) just good old box2d used in a more ambitious manner ;)

"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace

Vector Life Giver

School Of Visual Arts

Allentown PA

Joined on 6/20/00

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