That was great fun
really was alot of fun and really captures the Sonic vibe
That was great fun
really was alot of fun and really captures the Sonic vibe
.......
I decided to work more in the actionscriptr.
cool game
didnt realize this was two players, wouldve been cool to have it playable at the con.
nice layout
the layout was nice, but the way the questions where presented were boring and uninspired, also no music or sound effects when you clicked.
information can be entertaining as well.
fucking hard
but great
boring
and stale,.
great art
even tho its pretty much ripped from PataPon.
the game is stale unfortunately
Good effort
I liked the art and the backgrounds for the most part. sadly the engine, and Im sure you worked hard on it, just doesn't have enough to keep things fresh. on top of that the player is overpowered so the gameplay ends up broken. I got to the second boss without losing a life, just by holding down the A button and the right arrow.
not sure how you didn't catch that before releasing it. Also is there any real use for the jump button? these are simple things you must ask yourself before even starting the engine. its all gotta work on paper first.
Yeah, the jumping has its uses like jumping over spike balls, but most of the time it is just useless really.
Like I said in a previous response,"Although I think I have improved a lot on my previous game (Swept to the End), I still need to get better. The reason why I made this so easy was mainly because most people complained that Swept to the End was way too difficult. (Its also a sidescroller) I dunno, maybe I made it a bit too easy this time. I've realised how to make the hit detection much better while making this game, but way too late in production to implement it into this game. It will have to wait for my next project Im afraid :)"
4?
great work.
this was awesome.
codewise this feels like the tightest mechanics yet.. congrates Bom..
Luis your sprites are amazing, you've come a long way dude.
everyone else great work.
Thanks MC, those compliments mean a lot coming from you, just because you know your stuff. Oh, and you're usually so grumpy. :P
Hahhaa
Gotta love That Dan.. Always two steps behind... first bitting our ads now I our direct store links.. So bad the store is worthless and doesnt actually Link to mechandise that pertains to the flash its linked from, but hey.. he's tryin. hehe.. I wish my job was as easy as Dan's,, Logging on to NG and staring at every new feature we implement must be tiring on the eyes.
as for the game.. I liked it alot.. nice effects great designs and best of all NO LAG!!.
I know I hated your edward game, but this is an improvement in leaps and bounds... good work.
David tells me he PM'ed you, but I feel like responding anyways.
I'm gonna go ahead and ignore the bit about Dan, despite my empathy, cause I'm pretty sure David wouldn't be happy with me expressing my views since in a way we're both parts of a two headed dragon.
So thanks a lot, I'm glad you liked the game. And I'm happy it didn't lag for you, though sadly I'm pretty sure that's not the case for everyone. Its nice to get a review from an artist I truly respect, and its even better when the review is positive. Thanks a lot, I'll see you at comic con.
-Buzzwerd
"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace
Vector Life Giver
School Of Visual Arts
Allentown PA
Joined on 6/20/00