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Awesome work, Loved all the NYC references, really nicely done.

Wiesi responds:

Thanks! :)

Hanz you really pulled it together,
This has amazing design and production values. It really shines when showing your skills as a director and organizer, everyone involved in this production really killed it. Its weakest part was the gameplay.
which was at times very sluggish and hard to finish. Aside from the game itself, everyone knocked it out of the park.

Ansel man..

yo knocked it out the park with some amazing art and animation once again.
Sadly the game was a bit simple and boring. I played long enough to see all the art I thought the game had to offer, but after that I shut it off.

Its amazing art deserving of a better game.

nice work

I dig your distance sensitive attacks and your dash counters

some nice ideas hidden in a fairly simple system.

not a fan of the character designs, but that just me, the game and engine itself is very well done

being a big Tesla fan..

I knew I had to try this, and thankfully it doesnt disappoint.

very fun game, love all the upgrades,

fun concept and really cool art.

Ill try it again sometime,

but at this point I am so mega annoyed with the soundcave that I just want to focus on the good parts, click my rating, then talk about that sound cave.
great art, and most importantly great atmosphere. the interaction hub above everyone was nice and slick. really liked the evolve elements and the story was shaping up to be really cool.

Now for that sound cave. Firstly I had no idea i was supposed to follow the volume of the music to find my way out. I only found that out after reading some reviews. the guy says "WHats that NOISE" not whats that music.. or wow thats a beautiful flute.. you know something that made sense. So I raise my volume.. and unfortunately, her foots steps were so loud they made a crackling sound in my speakers. I thought i was to walk around and find a change in her footsteps.
ugh.. then theres the choice of music. Its a flute (or whatever) playing highs and lows, and stopping.. its not a continuous stream of music, its hard tell if its fading away or if the music is echoing. wrong choice for a sound puzzle.

it should've been a continuous piece of music. that you can definitely follow and know when its rising or lowering as you walked.
to take that one step further, make it layered. so when you were heading in the right direction, the song would add a new instrument to the song.

overall this was an amazing feat for just 3 days of work. and I really want to like it more than I do now, but that sound cave was just pure bullshit.

this game should be alot higher

its very well done

excellent presentation and atmosphere

3D-xelu responds:

wow thanks :D

ur game was amazing too.. really enjoyed it :D

nice work

the art was great

and the pixel levels were evil haha

Ab9003 responds:

WE'RE NOT WORTHY *Bows Down*. Haha, big fan of your work sir! Thanks for checking out our game and happy to have such a classy gentlemen as a fellow member of this little Game Jam.

haha that was a blast!

Fun and addictive game will some great art. and style.

coding was tops. Im stuck on that level 10 jump but Ill be trying again soon

Joelasticot responds:

Hey, thanks man. I know the jumping could be a bit better but I'm glad it didn't affect your experience


one of the most exciting games Ive played on NG in a long time,

really excellent, fun and engaging, I need to go back and play the previous games!

"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace

Vector Life Giver

School Of Visual Arts

Allentown PA

Joined on 6/20/00

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