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really satisfying movement and attacks and a great variety of weapons and styles,.
loves of fun!

Tyler responds:

thanks man :)

is this made inscratch? cause that's seriously impressive.

Posting the controls in the comments would be really helpful, Im still not sure how to block XD

anyways keep up the good work

Jack-Bandai responds:

Yes I made this in Scrabble 3 with combination of turbowarp. The game controls are

WSAD for movement

R = Punch

T = Kick

Y = Block

F = Switch style

G= Guard crush/ collision breaker

S+G = Unique Attack

H = Chaotic Art ( Ultimate super move)/ Burst (while being attacked)

W or S or A or D + H = Astro Wam(Standard Super move)

Thanks for the feedback

Flash is the future!

PsychoGoldfish responds:

The games of 2006, TODAY!

wow pretty awesome, the traversal and platform mechanics are really well done.

I got stuck at 11 lol but I know its because I was missings something ,
this is great platformer.
my only crit is that it felt like it had a bit too many buttons but I'm sure that comes into play in the later levels.

Sikowny responds:

Thanks for playing and for the feedback! I plan to keep updating the game with improvements and fixes, so I love reading and hearing critique of all kinds. Especially where people get stuck. I have made a note about room11. I hope you play again when you have the time and get to experience the later levels :) Cheers and Happy Robot Day!

This is really slick nice job everyone

edit: cause the top part of the screen is missing XP

squidly responds:

Where's that last 1/2 star then Mr. Chamber >:(

This is absolute bonkers.. The number of cameos and area attacks alone deserve some attention
but man, is this game satisfying..
the combat upgrades really fit the style of each character, and shit you even added some bananas lookin' 'locoCycle' attacks to Alloys Bike mode, I NEVER THOUGHT OF THAT!..

The Area of Effect for targeting with ranged weapons was really clever, bravo

And That Red Baron Boss? OMG,, so evil so perfect. his Ultra is sexy as hell.

the impact hits are crunchy and satisfying, the HuD are sharp, the fuckin music is a wonderful sensory overload of 90s vibe.. Oh and controller support,? God Bless you
Sorry for the stream of consciousness review, Im just really diggin' this game
I plan to come back and get ALL those Medals, you best Believe

Spagato responds:

I'm so glad you like it!

That Red Baron special move alone took months to make. I'm glad the grind was worth making that.

KeithGarces responds:

We used to play ALLL of your games growing up. Your crazy expressive traditional animation was a big inspiration for why I'm an animator today so I'm glad you are enjoying our interpretation of Alloy! Red Baron felt like a must in our eyes. The production value in that game is insane.

Good luck on that grind!

love the style and presentation. Looks like its over my head though ... maybe start with simpler puzzles so people understand the interface first?

Nothing is explained,. . you need to have pop up tutorials
That tell the player what each item is.. Similar to any program out on the market, if you hover the mouse over an icon or image it should explain what it does..

the instructions in child format is cute but very frustrating for someone who has no idea what is going on.

How about you make a video sovling a few of the puzzles?

crow-seeds responds:

The first level is simple though, don’t think I can make it simpler unless I put the output directly next to the input. Is there a specific part of the manual that you’re confused on? I’ll try making changes to the manual to make it easier.

It’s not for everyone haha, it’s a game that would appeal more to a robot than a human since it’s essentially writing machine code (real life robot language). Try experimenting or reading the manual some more! The first level can be done in 2 lines of code!

Edit: If you hover over the instructions, it tells you in English what they do! I'll make a video too solving the first level, got some pretty cool ideas on that haha.

Amazing work, man, super smooth and polished..Tough! and wished it had controller support

Yword responds:

Thank you so much for playing! :)
(Actually it supports controller, and the keyboard control can be configured in title screen options too.)

"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace

Vector Life Giver

School Of Visual Arts

Allentown PA

Joined on 6/20/00

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