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MindChamber

133 Game Reviews w/ Response

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your physics in flash is unparalleled man! this is gruesomely satisfying, great work!

mmankt responds:

hah thx man;) just good old box2d used in a more ambitious manner ;)

this came out awesome, great art from all involved!

TurkeyOnAStick responds:

Yeah, people did a really excellent job with the work and got creative with the linkages.
Thanks for the review, MC, and have a merry Christmas!

man dude, youre like, becoming a triple threat with all this art, animation and now game coding stuff, great game oozes a ton of style and humor. If I had one minor gripe the controls could feel a bit more responsive but aside from that killer.

deathink responds:

Thanks a real lot man, I put a lot of hard work into this. I also might be uploading some of my crappy music and VA stuff soon. Anyway, I am real glad you like it my man!

The ads popped up over the continue button, I could play anymore. Power up my ass.

fortunacus responds:

fixed, sorry for this inconvenien, load it again please

nice work, really well presented. very smart lil gaget you made, im totally impressed.
Unless Im missing something I kinda wish the floppy disk icon turned into the name of the person being interviewed, because after reading a few you could totally get lost on who the read next if all you have to go by is the number of their floppy

deathink responds:

Yeah, you can only see the name if you roll over them right now, but I do want to add a next button soon, or at least a way to go back to the index and start where you left off.

Nice work! this was really a lot of fun to play, and clay rendered sprites were definitely refeshing! mustve taken forever!.
nice job!

Spudzy responds:

Yeah, it did take pretty long to do that. Cheers for the review!

nice work. plays really well, and the connection is smooth. Though you will probably need a player cap, as I went from 5 to 7 pages of players while i was playing. Now its saying loading 1 of 2 pages, but it never loads.

Mattster responds:

Yeah, a few people (including myself) have this issue... I believe it's something with the API D:

I loved it. Yes the animations and art could do with a bit more care, but I actually liked the fighting system, it was decent, and very in-depth. Some issues here and there with the timing of certain moves. and the combos, take a certain rhythm to get into them, but once you do its a lot of fun.
Love the attention to detain on the impact hit, effects and even the ability to combo into your super move. great work.

Godlimations responds:

hey cool, a comment from THE MindChamber :) Love your work man, and thanks for the cool comment, and point noted. :D

interesting concept,

but the turrets dont always fire when you double click them, and there should be some visual feedback to tell the player when the colors have been properly aligned.

Alrich95 responds:

I assume you are talking about the pattern mode. What sort of visual feedback would you suggest?

Awesome work, Loved all the NYC references, really nicely done.

Wiesi responds:

Thanks! :)

"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace

Vector Life Giver

School Of Visual Arts

Allentown PA

Joined on 6/20/00

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