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MindChamber

117 Game Reviews w/ Response

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pretty but gimmicky

next time add double tap forward for a dash.

and embed your fonts.. making a pixel game with normal fonts looks stupid

EventHorizon responds:

~Really thanks for your review MindChamber and for your vote.~

lol

lol welcome to the world of programmers.

with the exception of a minor few. Most see art as simply assets to their games, and artists as sentimental annoyances they must deal with when creating said games. And alot are insanely fucking lazy...

the smart thing to do, and what Edmund does, sniff around for a game that pretty much completed, and has a good solid engine/gameplay, and offer your artistic services.

NO PROGRAMMER EVER NEEDS ART UPFRONT to create a game, its utter bullshit. and while with the right programmer doing art at the same time can help boost motivation for both parties.. Programmers who care only about the bottomline (money) will not be inspired..

So in the future, if you know the programmer, do a background check, talk to previous artists they worked with, find out how many games they've actually completed.

TEMP ART TEMP ART TEMP ART

MOTHERFUCKING COCKSUCKING FUCKING TEMP ART

make them use temp art until the game is playable, and actually is fun to play..

No honest programmer would be against this.

if not fuck them.. Dont take time out of your life when you could be creating to inflate some ego from a programmer who simply likes to see artist jump hoops

AlmightyHans responds:

thanks for the tips man

haha pretty awesome.

I was demterminded to get that green bot and i gott em!

very fun I loved it, as soon as Toms online ill have approve the medals n stuff

great work!

DieterTheuns responds:

Who are you and why are you reviewing this D:

nice work

this was every entertaining,

and the different story branches seem limitless,

PuffballsUnited responds:

Whoa thanks! That means a lot coming from you.

nice work

sorry I didnt see this sooner!

its really well done, and its a fun presentation, I also like the ability to change the colors etc.

great work!

Manuel-Dangelo responds:

Thanks you very much, man

And hey... better late than never :P

couldnt get over the part with the spikes.,

maybe you should take the time to explain. :D

I-smel responds:

You can slow your descent by beaming down
that's how you get passed the spikes

very cute

nice lil puzzle solving , fun art , cool voice work.

really great job for a game done in such a short time.

gives me a work fuzzy pico school vibe.

MonoFlauta responds:

Oh, glad you like it :) Thanks for reviewing :D

its cute

but its missing way to many features to be actually useful.

I would suggest taking a look at poderodunk's NG radio desktop as the gadget to top, when doing NGAPs.

its a good start though.

MCarsten responds:

Wow thanks for the review MindChamber!! :D
Yeah the problem is I think that PoderOdunk used AS3, I coded the entire Ng Portal Radio engine with AS2. Really would be cool show genre, author and put a list like his one still the language is another and I don't know how code AS3. Thanks again for review!!!!

Good shit man!

that was great, really fun racer, love all the little nuances,
you guys did a great job

Evil-Dog responds:

thanks buddy! Glad you liked it :D Why weren't you in toronto? ...me so sad!

this was actually pretty fun.

nice test of the someones typing skills that for sure.

only part that sucks is you don't get to enjoy the poses from the characters.
it would be cool if once you completed a character the photos were laid out in between levels.

imjeffhip responds:

oh i like that, i'll see if i can add it

"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace

Vector Life Giver

School Of Visual Arts

Allentown PA

Joined on 6/20/00

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