great job, slick controls amazing art, fvckin brutal :p
great job, slick controls amazing art, fvckin brutal :p
>slick controls
definitely slick... slick like oil under a cartoon character!!!
really excellent work, the movement feels really polished and the attacks have a nice heft and impact to them.. love the art and style as well.. my only crit is there a lot of buttons..
I keep looking down to see which button my hand is on with the keyboard, but it is better with a controller for sure.. anyways love it, cant wait for more.
Damn this is cathartic. Followed your work since you were pumping out content for Alloy. Glad you enjoyed the game! We definitely hear you on the controls, so those are getting reworked along with the next big update coming up. Thanks again!
Nice throw back! , Love the pixel style, and it's pretty awesome that it's online.
Thank you! I'm really glad you liked it <3
allow ruffle in your options for games
ok thx for comment
great game, really Slick and polished too
Thanks MC, means a lot, of course, coming from you <3
fun game!. love the music and chill vibe..
Couldn't get to the moon no matter how many times I tried to come in slow.. Its a bit too close to the border i feel.. . The blue arrow pretty much didn't change direction until i was almost past it, which feels a lil too late.. perhaps a subtle line of trajectory in the background?
Also the tutorials don't mention the thruster controls anywhere. the last test in flight school can be passed by just hopping.
an abort button when you spin out of control would be nice too
Thanks! The moon landing is tricky I agree! The blue arrow's angle is determined by the angle between the ship and the moon, which is straight up for most of the journey. I'm planning on adding a distance indicator though! Good catch on the tutorial, I'll add a note about the left and right thrusters :) The abort button idea is pretty interesting, I'll probably add that feature if I take the plunge and add custom ship building in an update or sequel, thanks for the suggestion! Maybe for now the little window guy could eject and parachute down xD
Thanks again for your feedback, it was very informative!
cant get over to that second platform..
instructions definitely need to be clearer.. I drop a petal, float across, and hit the wall, and fall down.. why.. am I supposed to drop more than one pedal for more float? I noticed I can gain lift.. why isnt that explained? are the vases for display? at first I was trying to drop a pedal in it.. why isnt there, some ledge forgiveness? I tried to clear the second gap with a run-jump.. no good.. why do I have to wait out the whole plucking animation to move forward.. does this play into a fight or flight mechanic later on?
How do I clear that second jump.
Hi! If you are referring to the tutorial stage, while you're on blue flower power, you can move up and down.
So, you need to take the petal and hold up to float.
Also taking the petal while jumping can give more height.
And yes, vases are aesthetic. Except those you will see later.
That baby cry is creepy !!
I cant seem to feed her, any tips?
edit thanks for the tip,, youre right that second half is nuts! haha nice work
You have to collect three things around the house and then heat the whole thing before feeding her. :)
very cute, the monochrome colors bring back the fun days of neo geo pocket. nice work
Thank you, sir. Yes, the idea was to make a game with retro graphic style and the hardcore gameplay of arcade/atari games.
"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace
PFP by @dahliaxblack
Vector Life Giver
School Of Visual Arts
Allentown PA
Joined on 6/20/00