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great concept.

ingenious and hilarious way to spread your opinion. just wish the game was actually good. at best this is a click and grab gadget which hardly constitutes it as a game.

would love to see a real game out of you one day. Instead of hiding a mediocre game behind controversial subject matter

FunkWaxPuppie responds:

Aw.. but I LIKE controversial subject matter... =P

amazing game

the puzzles and the coding behind the physics are very well thought out and impressive. My only gripe is that it was a bit short.

heres to future installments.

CMU responds:

I always reckon it's better to be too short than to outstay your welcome! Leave people hungry for more, not bored and looking elsewhere.


That was really great, and I cant help but feel nostalgic about PanzerDragoon. But you also added alot of great touches of your own, and just like you nimian Flyer games each one is unique and impressive.

Loved it very much.

popopt responds:

Thanks. Actually, this game began life as Nimian Flyer Final. There was this HUGE outdoor Fantasy 3d world with chasms and clouds and mountains and forests and even a village - and then i was like 'i cant finish this' - so i sat down and thought about it, and i knew i wanted to try a heist story based on mySCIFI world Junxcity. So i created a pared down story and this is the result. So, there will definitely be a Nimian Flyer and Nimian Hunter sequel. I find those world in my head are more artistic - Junxcity is more satirical and action filled. Lately ive been thinking the two worlds are maybe even the same - who knows how these things work:)

Nice work guys

this is great. amazing what you did in such a short time! the boss battle looked incredible ansel you are a beast.

Ansel responds:

thanks, man :)

just wait til I finish something that isn't rushed horribly so i have to drop things and some of my art is never even used :C

hahah sweet

I like how when the Mounty shoots, bullets come out of his ass

thedo12 responds:

I made it that way just for you

fun game!

you have amazing timing. The attacks and the hits are perfect, with alot of weight and crunch, Stick figures get boring tho, and the game is too short but it was fun while it lasted

Cosmoseth responds:

Haha well animating isnt really my strong point :(



You got the online working great!!

now how about making an actual game that goes with it.

Rustygames responds:

You know not everyone spends 9-5 working on games which are essentially free to play. Thanks for being a nasty jerk though, that makes submitting to NG worth it!

really fun game

You have alot of neat elements, and its a pretty big game, I plan to go back and try for the achievements. congrats on getting this beast finished .
Overall its well done. My only gripe is the game could've been alittle faster. and while its good the the enemy simply dont run into your fist, it wouldve been nice if maybe your fiece attacks actually slid you into them, if only give keep the action flowing alil better. Nice work on the animation as well, they werent to complex but your characters were alot of fun to play with.

take care

I-smel responds:

Yeah, after I finished it I felt like the game was too slow and blocky. Too late in development to change something like that though. I've got my next game on my userpage now and it's stupid-fast to make up for it.

Thanks for the art, and review.

crazy indepth

with loads of style and humor.

the hairychest mode was a blast!

The-Swain responds:


If I were smart, i would have added a late-game Mindchamber robot that attacks the base. Oh well, maybe in the sequel? </not>


slow and painful

vultr responds:

thank you

"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace

Vector Life Giver

School Of Visual Arts

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Joined on 6/20/00

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