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MindChamber

385 Game Reviews

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Some good ideas, and really something you were able to get it out so quickly.
I think it could benefit from a speed boost of some sort as it plays really slow.
(maybe have it cost more meter)
Some rocks wouldnt break, and not sure which colored keys you already had makes it difficult to keep track. ( maybe show the keys you already have at the bottom?)
Either way nice effort, keep at it!

Oh yah, it could use a sound effect button to lower the sound of the robot,

Alejandro-X-Azul responds:

Thanks a lot for the review, I will keep eiditing it and improving it

a really refreshing take on breakout. Great style, amazing music, and I love how hectic the game got even after one level. awesome work.

fantastic new addition to the Picollage tradition. The art as always kicks ass and takes things to the next level. The puzzle reshuffle game element is fantastic! I loved it.. I sucked at it but loved it..
Great to see Mike back here coding on submissions as well.

This is a really sweet shooter.. nice throwback to them 90s games..
and I don't think I've player a shooter that allowed you to flip sides like that,. clever!

great lil interactive hub, lots of really cute games, and amazing pixel art..

Vockwell responds:

Oh you charmer, you

Haha loved This!
its gives me those pitfall vibes. With the Mayan adventures visuals upgrade and some thirsttrappy Bewbies for good measure XD

fun lil platformer tight controls

Smooth gameplay and satisfying combat! yall are killing it

I loved the lil splat of blood when you stepped in those bloody puddles. could add a bit of fun if those areas were slippery. also a lil bit of a easing to stop in general could really give it that nice solid arcade feel;

haha I remember watching you play this and it was pretty hilarious.
Looks like it got a nice make over!

Hattsoff responds:

Thanks MC! I wanted to make sure it was as good as I could get it before I laid it to rest and worked fully on the next game. <3

Not a fan of random dice roll games, but the art, and the sounds effects make this one enjoyable and snappy.

MadNukin responds:

I also don't enjoy random dice games, that's why we wanted to create one.
Basically everything you can gather in the game will help you control the randomness.
Thanks for playing :)

Miroko responds:

The idea was basically controlled randomness with using the trinkets and special dice. We just hide behind normal dice to help understand the concept. Thankks

"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace
PFP by @dahliaxblack

Vector Life Giver

School Of Visual Arts

Allentown PA

Joined on 6/20/00

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