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Huge Sonic FanBoi, and this had me smiling from ear to ear the whole time, loved it all, the goofy humor the amazing music the pastel Knuckles Chaotix backgrounds.. my only suggestion is to maybe add the shield ability to the attack ability maybe (like down and attack= shield, or maybe on the double ju,p like cuphead) 3 buttons for all this fast action feels a bit too much.

keep up the great work.

awesome game, really polished controls and great pixel art.

fun game!. love the music and chill vibe..
Couldn't get to the moon no matter how many times I tried to come in slow.. Its a bit too close to the border i feel.. . The blue arrow pretty much didn't change direction until i was almost past it, which feels a lil too late.. perhaps a subtle line of trajectory in the background?
Also the tutorials don't mention the thruster controls anywhere. the last test in flight school can be passed by just hopping.

an abort button when you spin out of control would be nice too

larrynachos responds:

Thanks! The moon landing is tricky I agree! The blue arrow's angle is determined by the angle between the ship and the moon, which is straight up for most of the journey. I'm planning on adding a distance indicator though! Good catch on the tutorial, I'll add a note about the left and right thrusters :) The abort button idea is pretty interesting, I'll probably add that feature if I take the plunge and add custom ship building in an update or sequel, thanks for the suggestion! Maybe for now the little window guy could eject and parachute down xD

Thanks again for your feedback, it was very informative!

badass lil puzzle game with some devilish mechanics. really quite enjoyed this

That was a Blast..
the simple controls and mechanics really are deceptively deep and smooth..
Love the aesthetic, ClayFigher design with that lovely chromatic effect..
Please post some of the figures in the art portal I wanna see them closer.
I didn't use the controller until the Boss, but it really just icing to an already fun game.


You guys did a bang up job.. so many of these pics flow so perfectly into another.. and that puzzle mode is nuts

cant get over to that second platform..
instructions definitely need to be clearer.. I drop a petal, float across, and hit the wall, and fall down.. why.. am I supposed to drop more than one pedal for more float? I noticed I can gain lift.. why isnt that explained? are the vases for display? at first I was trying to drop a pedal in it.. why isnt there, some ledge forgiveness? I tried to clear the second gap with a run-jump.. no good.. why do I have to wait out the whole plucking animation to move forward.. does this play into a fight or flight mechanic later on?

How do I clear that second jump.

HealliesGames responds:

Hi! If you are referring to the tutorial stage, while you're on blue flower power, you can move up and down.

So, you need to take the petal and hold up to float.
Also taking the petal while jumping can give more height.

And yes, vases are aesthetic. Except those you will see later.

That baby cry is creepy !!
I cant seem to feed her, any tips?

edit thanks for the tip,, youre right that second half is nuts! haha nice work

Notabla responds:

You have to collect three things around the house and then heat the whole thing before feeding her. :)

very cute, the monochrome colors bring back the fun days of neo geo pocket. nice work

Harlemblack responds:

Thank you, sir. Yes, the idea was to make a game with retro graphic style and the hardcore gameplay of arcade/atari games.

not sure how you were able to add me as an author to this game, but please dont do that to a user without their permission.

EmortalGamer3 responds:


"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace

Vector Life Giver

School Of Visual Arts

Allentown PA

Joined on 6/20/00

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