you really kicked ass on this, the physics and damage effects are nuts.
you really kicked ass on this, the physics and damage effects are nuts.
interesting concept,
but the turrets dont always fire when you double click them, and there should be some visual feedback to tell the player when the colors have been properly aligned.
I assume you are talking about the pattern mode. What sort of visual feedback would you suggest?
lol that was deep
you did a great job.
this type of game isn't anything new, but the way you handled the leveling up, the progression of enemies and and the difficultly was really pro, excellent work.
nice job guys,
Im not finished but Im enjoying it so far, really well rounded and fun
good ninja gaiden clone.
nice work! that was really smooth and addictive.
Im really surprised sega hasn't contacted you to update their sonic series haha.
love the upgraded pencil attacks, they are timed really well.
Easily the cutest flash game I've ever played on NG.
really loved it.
Awesome work, Loved all the NYC references, really nicely done.
Thanks! :)
Hanz you really pulled it together,
This has amazing design and production values. It really shines when showing your skills as a director and organizer, everyone involved in this production really killed it. Its weakest part was the gameplay.
which was at times very sluggish and hard to finish. Aside from the game itself, everyone knocked it out of the park.
"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace
Vector Life Giver
School Of Visual Arts
Allentown PA
Joined on 6/20/00