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MindChamber

132 Game Reviews w/ Response

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great graphics and solid feel, I would say making the blood viles expire before you can grab them feels really cheap, also this pretty much no point in backtracking for viles since you lose the blood you get,

decafpanda responds:

The viles from defeated enemies and destroying the environment don't expire. They auto collect and are added to your blood count. This is indicated by the same sound the collected viles make as well as the the collection animation the other viles make.

The off the beaten path viles are there for going for S rank and collecting all the viles. Thanks for playing and the feedback!

amazing lil game
great Vectorman type physics, wonderful sounds effects and animations!
I kinda wish there was a dash mechanic to get to places faster, but at the cost of persision movement.

also I might just be old, but it was super hard to figure out how to even start the game as there was no real instructions on the screen and the icons for the controls are just a bit too small to understand.. like what button is the jump button? Zero? O?

but aside from that, this is loaded with charm.. love it

tscoct responds:

To be fair i might've overlooked the main menu a tiny bit, i really should've made it more clear to navigate

lol epic

jamestly responds:

hey mindcramber

really satisfying movement and attacks and a great variety of weapons and styles,.
loves of fun!

Tyler responds:

thanks man :)

is this made inscratch? cause that's seriously impressive.

Posting the controls in the comments would be really helpful, Im still not sure how to block XD

anyways keep up the good work

Jack-Bandai responds:

Yes I made this in Scrabble 3 with combination of turbowarp. The game controls are

WSAD for movement

R = Punch

T = Kick

Y = Block

F = Switch style

G= Guard crush/ collision breaker

S+G = Unique Attack

H = Chaotic Art ( Ultimate super move)/ Burst (while being attacked)

W or S or A or D + H = Astro Wam(Standard Super move)


Thanks for the feedback

Flash is the future!

PsychoGoldfish responds:

The games of 2006, TODAY!

wow pretty awesome, the traversal and platform mechanics are really well done.

I got stuck at 11 lol but I know its because I was missings something ,
this is great platformer.
my only crit is that it felt like it had a bit too many buttons but I'm sure that comes into play in the later levels.

Sikowny responds:

Thanks for playing and for the feedback! I plan to keep updating the game with improvements and fixes, so I love reading and hearing critique of all kinds. Especially where people get stuck. I have made a note about room11. I hope you play again when you have the time and get to experience the later levels :) Cheers and Happy Robot Day!

"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace

Vector Life Giver

School Of Visual Arts

Allentown PA

Joined on 6/20/00

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