pretty hardcore
loved the design and presentation, and the puzzles themselves do get pretty tricky.
I only wished the different joints and parts, were a bit more distinguishable.
pretty hardcore
loved the design and presentation, and the puzzles themselves do get pretty tricky.
I only wished the different joints and parts, were a bit more distinguishable.
nice work
there are alot of great submissions in this.
Thank-you :P
wow
amazing presentation and sound
fun game
great puzzles,
I couldnt pass the floadting ninjahead dropping boulders, but I had fun trying
Thanks Mindchamber :D
was fun..
until I kept getting cheapshots from Bosses with disappearing / reappearing weapons
great concept.
ingenious and hilarious way to spread your opinion. just wish the game was actually good. at best this is a click and grab gadget which hardly constitutes it as a game.
would love to see a real game out of you one day. Instead of hiding a mediocre game behind controversial subject matter
Aw.. but I LIKE controversial subject matter... =P
hahah Michealcrank is a dumbass
hey crank hit enter to start the game foo'
anyways nice work, its really impressive
amazing game
the puzzles and the coding behind the physics are very well thought out and impressive. My only gripe is that it was a bit short.
heres to future installments.
I always reckon it's better to be too short than to outstay your welcome! Leave people hungry for more, not bored and looking elsewhere.
Solid game
This is one of the few games, actually... this is the only game I like from you.
everything else Ive played from you has been a remake or just plain garbage.
but this had me interested. If only you worked on some kind of difficulty curve.
If it wasn't for the aesthetics and the interesting new ways to which you operate, I would've given up along time ago. The timer for each operation is really unfair. The game is already a precision game, having the screen flash , or blackout to lose your pace just seemed like a cop out. Instead of blinding the player for challenge why not just make the operations more complex. Also when doing a new operation move, it should be introduced fairly since your operation is timed, there's really no choice but to click wildly and hope you get it right.
If you could just pace the game right, use some game design, it could really be awesome.
Impressive!
That was really great, and I cant help but feel nostalgic about PanzerDragoon. But you also added alot of great touches of your own, and just like you nimian Flyer games each one is unique and impressive.
Loved it very much.
Thanks. Actually, this game began life as Nimian Flyer Final. There was this HUGE outdoor Fantasy 3d world with chasms and clouds and mountains and forests and even a village - and then i was like 'i cant finish this' - so i sat down and thought about it, and i knew i wanted to try a heist story based on mySCIFI world Junxcity. So i created a pared down story and this is the result. So, there will definitely be a Nimian Flyer and Nimian Hunter sequel. I find those world in my head are more artistic - Junxcity is more satirical and action filled. Lately ive been thinking the two worlds are maybe even the same - who knows how these things work:)
"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace
PFP by @BellvonArtsy
Vector Life Giver
School Of Visual Arts
Allentown PA
Joined on 6/20/00