371 Game Reviews

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amazing game

the puzzles and the coding behind the physics are very well thought out and impressive. My only gripe is that it was a bit short.

heres to future installments.

CMU responds:

I always reckon it's better to be too short than to outstay your welcome! Leave people hungry for more, not bored and looking elsewhere.

Solid game

This is one of the few games, actually... this is the only game I like from you.
everything else Ive played from you has been a remake or just plain garbage.

but this had me interested. If only you worked on some kind of difficulty curve.
If it wasn't for the aesthetics and the interesting new ways to which you operate, I would've given up along time ago. The timer for each operation is really unfair. The game is already a precision game, having the screen flash , or blackout to lose your pace just seemed like a cop out. Instead of blinding the player for challenge why not just make the operations more complex. Also when doing a new operation move, it should be introduced fairly since your operation is timed, there's really no choice but to click wildly and hope you get it right.
If you could just pace the game right, use some game design, it could really be awesome.


That was really great, and I cant help but feel nostalgic about PanzerDragoon. But you also added alot of great touches of your own, and just like you nimian Flyer games each one is unique and impressive.

Loved it very much.

popopt responds:

Thanks. Actually, this game began life as Nimian Flyer Final. There was this HUGE outdoor Fantasy 3d world with chasms and clouds and mountains and forests and even a village - and then i was like 'i cant finish this' - so i sat down and thought about it, and i knew i wanted to try a heist story based on mySCIFI world Junxcity. So i created a pared down story and this is the result. So, there will definitely be a Nimian Flyer and Nimian Hunter sequel. I find those world in my head are more artistic - Junxcity is more satirical and action filled. Lately ive been thinking the two worlds are maybe even the same - who knows how these things work:)

Nice work guys

this is great. amazing what you did in such a short time! the boss battle looked incredible ansel you are a beast.

Ansel responds:

thanks, man :)

just wait til I finish something that isn't rushed horribly so i have to drop things and some of my art is never even used :C

hahah sweet

I like how when the Mounty shoots, bullets come out of his ass

thedo12 responds:

I made it that way just for you

that was really cool

I was Zonin out poppin stars.. very relaxing

this was amazing

and totally addictive, I got stuck but plan to play again when I have more time.

fun game!

you have amazing timing. The attacks and the hits are perfect, with alot of weight and crunch, Stick figures get boring tho, and the game is too short but it was fun while it lasted

Cosmoseth responds:

Haha well animating isnt really my strong point :(



You got the online working great!!

now how about making an actual game that goes with it.

Rustygames responds:

You know not everyone spends 9-5 working on games which are essentially free to play. Thanks for being a nasty jerk though, that makes submitting to NG worth it!

Great Intro and Music

man that intro and music had me geared up for something really epic.

But It all started sliding down hill when the mediocre scenes started poping up.

At first you think you have the option kill the individual different ways, but once you realize its just basically a sequence of goto buttons to continue the scene.

On top of the the buttons are hard to find, and the puzzles make no sense.
Making it less about a puzzle solving and more about random clicking.

"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace

Vector Life Giver

School Of Visual Arts

Allentown PA

Joined on 6/20/00

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