I had so much fun with this game.
I was totally bummed when it was finally over.
you need to make this limitless! like tetris,
I had so much fun with this game.
I was totally bummed when it was finally over.
you need to make this limitless! like tetris,
I thought it was pretty good.
I liked it for the must part, I think it wouldve been cooler if you added some rotating parts.
also this isnt a game, you shouldve submitted it as a movie.
anyways keep it up
hahah
that was awesome.
yesh
sleepy and boring
shouldnt even be compared to geomtry wars. one suggestion might be to pick up the pace with the shooting and the enemies, then again I noticed slow down with more than ten enemies on screen.
Sucks So bad its GooD!!
All that was missing was a sponsored by "Awful Games" logo. with two dildos clashing./.
WWWWWWWWWWWEeeeeeeeeeeeeeeeeee
I might be a sellout.... but I'm not a CHEAP sellout damnit
not bad
that game was pretty brain dead. but the music really made up for it.
for a bunch of tweened sprites the slowframe rate was inexcuseable.
alos the camera jumped right and left too violently to make any percision jumps any fun.
it kind had a Gish rapes alienhomind feel.
the death battle was the best part , tho all you had to do was stand underhim and you didnt get hurt.
yeah, next time we're gonna just go for gameplay quality and performance over little effects that no one ever notices. The camera was an experiment, I thought it was good, but no one liked it so I guess not. We didn't refine this as much as I thought we did I guess. Next time :(
Holie crap
that was seriously bad.
I mean, there was no build up to the arrows, and they didnt even sync to the music after awhile.
serious rush job.
Meh
It was fun.. but IT AINT BETTERZ THAN BIRD-FACE LOLZ
not bad
You emulated Smash Bros really well, right down to the huds and using a coin to select your fighter.. but aside from that, the gameplay really drags. your characters all basicly have the same moves, minues the projectile, and you can barely juggle your moves so it gets boring quick.
good effort tho.
You have no idea how much we had planned for this game. Unfortunately I'm a bit of a lazy ass when the deadline isn't 2 weeks away, so we couldn't add in as much stuff as we wanted.
Although I understand your point about the attacks being the same, I'll counter it by saying that there really is no use to making different punching animations: it's more of a waste of time. The similar attacks for Coffee and Strawberry were unfortunately all we could come up with in the 12 hours that we had left to polish up the game.
I promise we won't do the same mistake with TFFG 2. And thanks for reviewing!
good game needs polish
it was a fun game overall.
just some roughspots here and there that kept me from having a blast.
for starters , if you are running out of fuel during a combo you have no choice but to die. so you never get those great "at the buzzer" momments associated with games like these. let the player hit the ground before dying.
also most annoying is getting that inactivity pause screen during a combo.. It was annoying and mad no sense.
"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace
Vector Life Giver
School Of Visual Arts
Allentown PA
Joined on 6/20/00