354 Game Reviews

123 w/ Responses

8 reviews are hidden due to your filters.

not bad

that game was pretty brain dead. but the music really made up for it.

for a bunch of tweened sprites the slowframe rate was inexcuseable.

alos the camera jumped right and left too violently to make any percision jumps any fun.

it kind had a Gish rapes alienhomind feel.
the death battle was the best part , tho all you had to do was stand underhim and you didnt get hurt.

TrueDarkness responds:

yeah, next time we're gonna just go for gameplay quality and performance over little effects that no one ever notices. The camera was an experiment, I thought it was good, but no one liked it so I guess not. We didn't refine this as much as I thought we did I guess. Next time :(

Holie crap

that was seriously bad.

I mean, there was no build up to the arrows, and they didnt even sync to the music after awhile.

serious rush job.



not bad

You emulated Smash Bros really well, right down to the huds and using a coin to select your fighter.. but aside from that, the gameplay really drags. your characters all basicly have the same moves, minues the projectile, and you can barely juggle your moves so it gets boring quick.

good effort tho.

Sir-Davey responds:

You have no idea how much we had planned for this game. Unfortunately I'm a bit of a lazy ass when the deadline isn't 2 weeks away, so we couldn't add in as much stuff as we wanted.

Although I understand your point about the attacks being the same, I'll counter it by saying that there really is no use to making different punching animations: it's more of a waste of time. The similar attacks for Coffee and Strawberry were unfortunately all we could come up with in the 12 hours that we had left to polish up the game.

I promise we won't do the same mistake with TFFG 2. And thanks for reviewing!

good game needs polish

it was a fun game overall.

just some roughspots here and there that kept me from having a blast.

for starters , if you are running out of fuel during a combo you have no choice but to die. so you never get those great "at the buzzer" momments associated with games like these. let the player hit the ground before dying.

also most annoying is getting that inactivity pause screen during a combo.. It was annoying and mad no sense.

no effort at all.

I've made like, 4 games like this that play exactly the same with different sponsors.

The only effort visible was the new art by Eric Blak which you didnt even bother to Co-auth.

disgusting display of a making a quick buck.

ericblak responds:

He is co auhtored -_-"

You said

"I've made like, 4 games like this that play exactly the same with different sponsors."

seems like your the one who made a disguesting display of making a quick buck.

Nice shit review pal.

or was it a joke review. I can't tell.

very cool puzzle game

This game is well done, very engaging.

my only gripe is the visuals and sound.

Im sure more could have been done to make this look like a tree of some sort, I know it says sticks and rings but you mentioned this tree game in the art forum so I expected to see trees.

and the sounds make no sense, Sound of crackling wood wouldve worked better than the sound of moaning whales, or whatever it is you have there.

great game, just weak presentation.

Komix responds:

Thanks :)

Sorry, for creating these expectations. I just made that tree with that engine, but it wasn't planned to be like that in game.

This game is simplistic, and so are the trees. This is the new style I ve been trying. And I like how it looks. :)

Also, I like the sounds, cause they re unique. Cracking wood would never have that recognition effect.

smartest piece of work ever

seriously a nice piece of work I listen to the audio portal all day and you just made it easier.

Slow and Painful

yes 3D engine. yay..

but after you stopped being amazed by the engine, you're bored to tears by the gameplay..

Komix responds:

yeah, I should ve spent more time on it I guess.

I did those physical sleds, and then realized that I am not able to use them for an interesting gameplay.

but I had to finish it off for the AG contest.

Sorry for the bad show.


you nailed it!

this is a great fighting game.. The fact that its in flash just makes it even more amazing.

the fighting mechanics, parry system, was all top notch. The character creator was just icing on the cake.
you made a really fun and addictive fight.

I think once you iron out the collision and framerate issues, you will have the best fighter here on NG..

I wouldn't be suprized if I see console games take que from some of your ideas here..
If I do see that happening at least I'll know where they came from!

keep up the great work.

"If reality is dependent on what each person perceives it to be,Then reality as a collective does not exist."~MindChamber
"Do not be defined by your conditioning, Otherwise the rest of the world will define your path."~IntraFace

Vector Life Giver

School Of Visual Arts

Allentown PA

Joined on 6/20/00

Exp Points:
7,612 / 8,090
Exp Rank:
Vote Power:
6.83 votes
Audio Scouts
Art Scouts
Global Rank:
B/P Bonus:
10y 8m 26d