Amazing visuals and animation.
the game itself was fun for the most part, alittle punishing at times.
I couple of things i think would make it feel less so is possibly making anything your character stands behind transparent. Its kinda hard to tell if there's a space behind a rock to drill to if you cant see it. That and make the hit boxes on the rocks much bigger. I would've also liked if i had a choice to start the level from where i died. having all the rocks reset after a kill was definitely frustrating. As for the first Boss, why not allow the player to move head? I know you want to keep the intensity up, but It would've been nice to get some breathing room in case i made a wrong turn. Infact that wouldve made it more intense. after i made a wrong turn, i just stopped moving, because i know i lost.
Either way once you memorize the boss level its no longer a challenge anyway so why not give players that breathing room to make it less frustrating.?
overall I liked the game, your animations are wonderful to watch and improved considerably.